It should be noted that in the campaigns some small details have been changed, but they are not important or affect the gameplay. Thanks to this mode, the player can focus on very specific sections of the game, which in turn improves their skills. #Age of empires 3 definitive edition review seriesThe other is “The Art of War”, which is nothing more than a series of challenges that work –and very well- as improvised tutorials. The first is called “Historical Battles”, and we think the name already says it all, right? It’s about recreating some famous contests individually. Likewise, we have two completely new playable options. Of course, they have their differences from each other, but they always start from the same parameters so that the old player does not feel misplaced. Now we will have a total of 16 different civilizations, among which are two totally new: the Incas and the Swedes. This definitive edition not only includes all the original content, but also adds some new tidbits. Age of Empires III: Definitive Edition fulfills the former as explained, but it also does the latter. Two things are required of every good remastering: the first is that they have worked on the technical and graphic section, that it be seen that there is no staunch reluctance for the simple fact of monetizing nostalgia and the second is that it includes all the content released to date, therefore, that it serves as a definitive compilation to condense everything into one package. Although the dubbing can be hit with some hits (very little, since the voices that may clash are balanced with those famous and well-known, more if possible at the moment), with the musical section there are the scores of yesteryear with the best current sound. It is one of lime and another of sand, see more accentuated when you observe that the second pillar of the production is a remastered soundtrack that sounds scandalous. On the other hand, we must also keep a certain “but” to the fact that the artificial intelligence of the units is identical to that of its moment, that is, it gets stuck at some points, it opts for more complicated routes instead of taking the simple one, sometimes it does not detect the enemy unit to start firing when it wishes and a long etcetera already common in these parts. Of course, we have to respect some of those old aspects that have not been remastered, see the animations or some other rather “peculiar” physics. It is not that the graphic section is at the level of the latest installments of Total War, for example, but it does have a facelift more typical of these years than of its launch a decade and a half ago. While the remastered versions of the previous two titles could pale more in some respects, the fact that this third installment is newer has benefited to take advantage of the existing textures. The work done by Tantalus Media, Forgotten Empires, and Xbox Game Studios is beyond remarkable. At this point, we are not going to ask for realism in a game that allows you to put tropo hundred units inside a canoe, but it is appreciated, of course, that the development team has made those changes to achieve the greatest possible historical plausibility.įrom here, and as we said in the opening paragraphs, Age of Empires III: Definitive Edition is based on three pillars, and the first of them has to do with the graphic and technical section. We counted in the early October trailer that one of the things that caught our attention the most had to do with the game’s launch message, which highlighted the changes made to achieve greater historical fidelity.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |